1400 points of monsters: Cancon Doubles tournament report

 

That's a lotta birds!

After a big 2 days of singles tournament, Cancon followed it all up with a doubles tournament on the public holiday as well. This was an absolute hoot, with a crazy 1400 points per side in two massive games. I’ve been a bit (read: very) slow about writing this up, but it was the perfect way to cap a long weekend of MESBG. 

Tournament format

500-900 points per player, 1400 points per side, 2800 points on the table. Whoof. Rounds would be nice and long (3 hours 25 minutes), and both players had to pick from the same list. This immediately ruled out quite a lot of factions, because 1400 points is a lot.

You can make some very silly lists at 1400 points 

Listbuilding

Pat was staying with me for Cancon, and we were beyond hyped for the doubles. But honestly, the listbuilding was quite tricky; how many lists could we actually get 1400 points worth of models together for?

In the end, there was one clear answer, and we were incredibly keen to see how it would do. Behold, The Flock:

Comedy option unlocked

Yup, that’s 12 monsters. It’s clearly not an optimal list, with the same diminishing returns that most lists experience above 800 points. But getting to jump on people with thirteen birds and Beorn looked like a hoot, and it also had the benefit of being quite easy to pull together hobby-wise (especially because I already had 7 Eagles and Gwaihir painted up for the singles event).

Round 1: Harad in Destroy the Supplies, 18:5

The long line of Eagles swooping in to fight some Mumaks

14 monsters v 3 Mumaks, what a start to the event. We had many a laugh with Jack and Liam about having nearly 3.5 hours to use 17 models between us, which was a bit of a theme of the event: lots of people had seen the 1400-point limit and brought along a huge pile of monsters.

In any case, the game opened with the Mumaks stomping forward, while our flock maneuvered into position. We soon swooped in, and a huge melee developed in the centre, with all three of our heroes and most of our birds taking on the Warleader and one Mumak. 

Beorn is in there, enduring an enormous amount of damage from Tramples and S8 poisoned rocks

We were taking some hectic damage from shooting, however, with the poisoned rocks from the Mumaks killing one bird outright to open up a path to Radagast as we moved into position. That wasn’t helped by all 4 players thinking the rocks were S8, which was particularly devastating against our D8 birds.

In the centre, Beorn was clinging to life after a brutal charge and bombardment with rocks, but we had managed to deal a lot of damage to the far Mumak. The critical moment came when the Warleader attempted to Trampled through Beorn into Radagast, only to bounce off the Bear entirely. With that survived, we piled a bunch of models into the normal Mumak and called a Combat, slaughtering it and then doing devastating damage to the Royal War Mumak as well.

The first Mumak falls and we are ready to cripple the second

Elsewhere, the third Mumak had seen off several Eagles as they attempted to burn the right supply, but the other two had been destroyed by a Fledgling as it flapped its way along their backfield. The third Mumak did manage to use Rappelling lines to get one Harad onto our right supply to destroy it, but the other Mumak in the centre had finally been taken out by our pile of monsters there.

At last, with two Mumaks and many of the crew of the third dead (their critical role as Rappelling Lines fodder had been taking a toll), Jack and Liam were quartered. It was a hilarious game, with a comic up-scaling of everything: our Eagles were effectively the basic warriors running around, with the Mumaks as the monsters striding through their midst. A great palate cleanser after the high-octane competition of the previous two days!

Round 2: Men of the West in To the Death, 18:7

Another massive flock of birds, but positioned more densely this time

Matt and Lee were both getting back into the game after a bit of a gap, and had brought along another crazy list: Men of the West with all the named (non-Hobbit) heroes, Gwaihir and 5 Great Eagles. Awesome.

Going in, we were very confident. Aside from being more experienced than our opponents (and much less hungover), our list was excellent into theirs, with the S7 on the charge from our army bonus meaning that we would knock their Eagles prone and they couldn’t do the same to us. Plus, we outnumbered them again, which is great with monsters.

17 Eagles on the field, great stuff

And initially, things seemed to be going as we expected. They moved up in an awkward formation that meant we could jump on all their Eagles if we won a Move-off (while we were still in a decent spot if we lost). 

If they move first then it's our whole army against just their Eagles, if we move first than we get knockdown and charge bonuses. Nasty either way!

We won that move-off and jumped on them, swarming their Eagles and getting ready to Heroic Combat with Gwaihir, while Beorn went into a trapped Gwaihir and Struck up.

It's a little hard to tell from the pics, but this is a very bad position for Matt and Lee. At least in theory

And then everything went wrong. And continued going wrong, for turn after turn after turn.

Beorn and an Eagle got a 4-high, and Beorn needed to burn all his Might to beat Gwaihir, who promptly survived the barrage of S7-8 hits after passing all 3 Fate. Gwaihir Combatted into Elessar to peel him off from a Heroic Combat and got badly mauled, going down a couple of turns later having provided limited value. We failed Terror check after Terror check with Eagles, then lost fights with 6 dice to 2 once they made it in. Radagast and an Eagle duelled one of their Eagles for several turns, with a total lack of success culminating in Raddy getting torn to pieces himself. We’d lost every roll-off and basically every Priority after the first, and things were starting to snowball.

By the midpoint of the game, we’d lost 2 heroes and 6 birds, were out of Might entirely, and had done shockingly little damage back. Pat and I were both a bit shellshocked, and so were our opponents: we’d been providing them with heaps of little tips in the first half of the game to help them back into it, and no one involved had expected things to go quite this heinously wrong for us. A classic combo of 'no good deed goes unpunished' and 'pride goes before the fall'!

At this point, I stopped for a moment during their movement to grab myself some snacks from my bag, joking that I needed them to restore my morale. And of course, in doing so I realised that I’d left them on the kitchen counter, and I was devoid of snacks. This may have been my MESBG rock bottom.

By this point we had lost Gwaihir, Radagast and 5 Eagles, and our morale and blood sugar levels were equally low 

But the thing about rock bottom is that there’s nowhere to go but up, and things gradually began to turn in our favour. Beorn killed an Eagle, then one of our birds setup a Barge into Legolas and took him out. Then, in an absolutely critical turn, we were able to Barge another Eagle across the melee and into Aragorn, who lost the Elven-made roll-off and got one-shotted by our two birds. One fight over, Gandalf had been charged by Beorn (in man form after being forced to transform to fit through a gap) and an Eagle and was similarly torn apart. Suddenly, the game had totally flipped, and we were back in control.

From there, it was somewhat of an anticlimax, as Eomer and Gimli fell to our monsters. In the end there was just a lone enemy Eagle left, having fought off multiple birds per turn for the entire game (and done devastating damage back). We had lost a total of 7 models, which surprisingly left us unbroken and gave us a big 18:7 win!

Our birds are clinging to life, but there is only a single enemy model left. Phew!

This game was hilarious, full of highs and (mostly) lows. We had some great dice towards the end that helped us come back, but it was genuinely comic how badly things went over the first few turns. But I think a teams environment is the perfect time for this sort of game, as a second player gives you someone to commiserate and celebrate with.

Pat brought the height and I apparently brought the ability to make a normal face in photos

After the comeback of the century in that last game, we actually ended up coming in second overall! The prizes included an extremely endearing 2-part trophy of the Argonath, half of which is sitting proudly on my shelf.

I’ll skip the usual list retrospective and analysis here, because frankly 1400 points of monsters is not designed for competitive play. But this event was a blast, in true teams style. Pat was an excellent teammate, bringing competitive play and good vibes in equal measure (even when everything was going wrong in the second game). And Stuckey had put on an excellent event that followed on perfectly from the excellent singles tournament of the weekend.

If you haven’t been to a teams event before, I can’t recommend them enough. And if you’re in the area, I’d heartily recommend the excitement of Cancon.

Until next time, may your rolls always recover just in time!

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