Today we’re diving into a surprisingly interesting rules question: can Good models shoot into combat? It seems like a question with a simple answer, and in the end it is, but not necessarily the one you’d expect. And, given that the relevant rules have remained unchanged for the last two editions, they’re probably likely to stick around into the next edition as well. As such, it’s worthwhile understanding how this trick works and how you can use it to your advantage.
When shooting through combats, I had always heard that you
did an In The Way roll to see if the shot hit the combat, then another In The Way roll to see which model in the combat is hit. But if you’re
shooting through a combat involving more than two models, how do you know which
model gets hit? Do you randomise between each side and then again within each
side, or is it the closest model? I'd heard differing opinions, so I went
digging to find out.
As it turns out though, the answer was something totally
different to how I (or anyone else) had been playing it. It took me down a
rabbit-hole of digging out old rulebooks and comparing different rules, but I
think the final answer is surprisingly clear. And once you follow the thread of
application, all sorts of cool tricks become available, including (kind of)
Good models shooting into combat!
The rules
Before we get to there though, let's look at the rules on
shooting through combats to see what we have to work with:
Rules for picking a target:
Rules for In The Way tests:
Rules for models being In The Way:
Rules for shooting into combats:Straight away, we notice something is missing. Where are the
rules for shooting through combats? Where is the rule that says that you do a second
In The Way rule to see which model in the combat gets hit? Where is the
rule to clarify for multiple combats, so we can determine which model gets hit?
We have rules for shooting through models, and rules for shooting into
combats, but there just aren’t any rules for shooting through combats.
Those rules… don't exist. They aren't in this book, and they
aren't in any FAQ. They did exist in the One Rulebook to Rule them All
of 2005, but they appear to have been cut in the move to The Hobbit rulebook of
2012. I can’t find any reference online to why those rules were cut (Games
Workshop isn’t in the habit of publishing explanatory memorandums or second
reading speeches), but I imagine it came from a desire for simplicity and to
reduce rules bloat.
Applying the rules
In the absence of the rules that were in the 2005 rulebook, the rules we do have are remarkably clear.
When there is a model In the Way of your target, you do an In The Way
test to see if you hit that model. If you pass then the arrow goes past them, if you fail then it hits the model that was obscuring the target model. That’s
true regardless of whether the model is in combat; there's no second In The
Way check for shots going through combat, because the rules never tell you
to do one. The In The Way roll isn't to see if the shot hits the combat,
because there are no rules for combats being In The Way, only for
models being In The Way. Every time the rules refer to In The
Way tests, it's on a model-by-model basis (unlike the references to combats
being In The Way that can be found in the 2005 rulebook).
The only times that combats are relevant for In The Way rolls is when you're shooting at a model in combat. In that case, you do the combat In The Way to see which model you hit, and if you hit a friendly model then it hits the closest friendly model. However, it's clear that through a combat, you can't be shooting at a model in combat: in the picture above the the Ranger's target (the model you're shooting at) is the Black Númenórean, so the Morannon Orc can't be his target as well. So, if we're not shooting at a model in combat, then the rules governing this just don't apply. Instead, the ordinary rules for shooting through a model will apply, and we'll do a single In The Way roll to see whether we hit that model.
And finally, the craziest bit: the restriction on Good models shooting at a model in combat only stops Good from shooting where there there is any risk of striking another friendly model. But in this situation we keep going back to, Good taking a shot at the Black Númenórean has no risk of striking the Warrior of Minas Tirith (because the In The Way roll will only be to see if the shot hits the Morannon or the Black Númenórean), so the Ranger can take the shot! This allows Good models to snipe enemy models out of combat with careful positioning, without any risk to their own models. They're still not technically shooting into combat, but mathematically it's even better (there's still a 50% chance of hitting the enemy model in combat, but if that doesn't happen then you just hit the enemy model you actually targeted instead. Win-win!).
In practice, this means that the Ranger can shoot at the Black Númenórean, with a chance of hitting the Morannon but no chance of hitting the Gondorian. This would work exactly the same for an Evil model shooting through a model in combat as well.
Rules-as-intended
Rules-as-written, it's entirely clear how we're meant to
play this. It's also arguably much simpler and easier to understand than the
pre-2012 version, because you just do an In The Way roll for whatever
models are actually In The Way and that's the end of the story. But is this
rules-as-intended, or are we diverging from how these rules were supposed to
work?
As ever, looking at the intention of the rules-writers is a
bit hairy (which is why I think it’s often not the best test). In legal
analysis, the intention of rules-writers is very important, and does a lot to
influence how one chooses to interpret those rules. But that intention is
ascertained by looking at what the rules-writers have written down and said
(and what they have omitted!), not on some kind of loose vibe. Put another way,
the relevant intention comes from evidence of their intention, not from our
sense of how things ‘should’ work.
The fact that GW chose not to write any rules for shooting
through combats (or even reference it in any way) implies that they didn't
intend anything complex or unusual to happen, and just meant for the ordinary
rules of shooting through models to apply. That’s particularly true because
they actually removed the rules that used to govern this situation; if the
pre-2012 method was how GW wanted the rules to work, then why would they remove
the text that made it work like that? The fact that they substantially changed
the text of the rule implies that they wanted to change how the rule was played
from its 2012 version.
If GW intended us to continuing using these rules, then why did they take them out of the rulebook?
It seems quite likely from this that GW were interested in simplifying
the rules, by removing the bespoke text for shooting through combats and making
it just follow the ordinary In The Way rules. We don’t know for certain,
however, and anyone (other than Jay Clarke or Adam Troke) who's telling you
they do is lying.
Impact on the game
Beyond asking how the rules do work, it is worthwhile asking
whether this interpretation produces a worse game experience.
In my experience playing with both interpretations, it’s overall a net neutral: shooting gets a
bit better at close range, and players can be sneaky to line up surprise shots,
but it also allows for skill expression by making sure that you don't leave
anyone out of combat in the wrong spots. It’s a rule that you can totally play
around if you know what you’re doing, and I often have done so in tournament and
practice games. This interpretation’s impact on archery is also mixed: it can actually
make In The Way rolls for Evil archers more risky, because when
shooting through their own model in combat they will now hit a friendly model
50% of the time instead of 25% of the time. Playing these rules correctly
boosts some models (Good archers and especially Avenger Bolt Throwers) and
weakens others (mounted heroes and Hunter Orcs in particular), but overall it doesn't
make too much of a difference to game balance.
Playing these rules correctly can produce some weird
outcomes (‘How come I can shoot at this model standing behind the enemy, but
can't shoot at my real target directly?’), but it also resolves some other edge
cases. In the 'traditional' interpretation, if you shot at a Haradrim standing
behind a Mûmak you
could end up hitting someone fighting the Mûmak, who could be more than a foot
away from the model you actually aimed at. That was bizarre, and the changes
made in 2012 remove this as a possibility entirely. You can only hit models
that were actually obstructing the model you were shooting at, which makes a
lot of sense.
A final note: I personally hate shooting, and haven't taken
a shooty list to a tournament since April 2022 (that was Ugluk's Scouts, and I didn’t
even get to shoot much with it). Since I discovered this rules quirk, I've
often pointed out to opponents that they're able to take more shots than they
think, and occasionally been punished badly for doing so (Hunter Orcs don't
like facing double Avenger Bolt Throwers!). It’s honestly against my interests
for this knowledge to become more widespread. But I think it's better when all
players are on the same page, and aren't unwittingly handicapping themselves
with a self-imposed restriction that hasn’t been part of the rules since Obama’s
was first President of the United States (putting it in American terms on the
assumption that US political discourse is tragically inescapable).
In saying that, if you are planning to take a shooty list to a tournament and make use of this rule, then be sure to get the tournament organiser onside before the event starts. The pre-2012 version of the rules is still how most players are used to playing, and there's no sense in risking an unpleasant disagreement during a game when it can be easily sorted out beforehand.
So, in conclusion, Good and Evil models can shoot
enemies while they're in combat (in certain circumstances), with absolutely no
risk to friendly models. So eat your heart out Legolas, even a basic Gondorian
archer can do (a fraction of) what you can do.
Why do you think GW made this change back in 2012? And have
you been playing this rule correctly for years, and it’s just the Australian
scene that’s been so slow in catching on? Or is there some hidden rule that
I’ve missed, and none of this is actually possible? I’d love to hear from you
in any case.
Until next time, may your archers always be able to get cheeky In The Way kills when you need them!
So I came into this article expecting the answer to be, "Yes and no - you can't directly shoot at a model in combat unless you're Legolas, and you can shoot at a model in combat with certain siege engines that might accidentally scatter onto a friendly target" (or at least, I think that's still a thing - golly, now I don't know!), but wow, this was completely unexpected!
ReplyDeleteThe more common situation we've run into is a Dwarf bowman looking over the shoulder of his friend who's engaged with an enemy model and the bowman taking a shot at the spearman supporting the fight. It would appear with this clarity that taking that shot is a lot easier now, since you wouldn't have to argue about whether the "fight was in the way" or not. Definitely something to talk to a TO about before the event . . .
I hope you delete this article asap so you don't create a series of players trying to find a loophole when there is none. This will only create unnecessary toxicity.
ReplyDeleteIf you shoot through a combat you make an in the way roll. If you fail that roll the rules of shooting into combat apply. Models are not static, that's why light can't shoot into combat even if they don't even see their friend directly. There is no need for GW to make a faq to stop people like you trying to find a loophole.
There is no knowledge to be spread, you found nothing.