After a couple of months of almost exclusively playing 40k, I jumped back into the MESBG saddle for a 600-point Good v Evil tournament last weekend and had an absolute blast!
The tournament itself didn’t have any particular
listbuilding restrictions or special rules, it was just a down-the-line, Good v
Evil, random scenarios tournament. Being very much out of practice, I decided
to go for a pair of armies that were resilient enough to laugh off the
inevitable mistakes I made. To that end, I ran my beautiful new Dunharrow that
I recently purchased off Pat Mitrega, and the Ugluk’s Scouts I’d speed-painted
over the last fortnight. After staying up late the night before the tournament basing
some 52 models, I was excited and ready to go!
Good Army: Dunharrow
Warband 1
King of the Dead
10 Warriors of the Dead with 5 spears, 7 shields, 1 banner
Warband 2
9 Warriors of the Dead with 4 spears, 7 shields
Rider of the Dead
Warband 3
9 Warriors of the Dead with 4 spears, 7 shields
Rider of the Dead
31 models, 2 fast models, 1 Might
Evil Army: Ugluk’s Scouts Legendary
Legion
Warband 1
Ugluk
8 Marauders with bow
4 Marauders with shield
Warband 2
Mauhur
8 Marauders with bow
4 Marauders with shield
Warband 3
Grishnakh
12 Orcs with spears, one banner
Warband 4
Orc Captain
12 Orcs with spears
52 models, 26 fast models, 10 Might, 16 bows
Starting with the Evil army, it’s a pretty down-the-line
Ugluk’s Scouts Legion that trades off a few upgrades for raw numbers, as well
as maximising the bow count to give me an edge in killing scenarios. It’s fast,
it hits hard at range and up close, and it’s got the numbers to compensate for
my misplays, what’s not to like? The Dunharrow list, on the other hand, is
super unconventional, with only a single hero and one (!) point of Might.
Instead, it relies on having above-average numbers and army-wide D7/8,
alongside Blades of the Dead to chew through the enemy. Not a list with much
subtlety, just some really solid numbers and statlines. Against almost all Evil
warriors I’m going to be wounding them at least 4 times as easily as they’re
wounding me, so they need to be winning about four times as many fights as I am
in order to out-attrition my ghosts. My fingers were crossed that it was a
simple enough plan that I couldn’t mess it up!
Tournament Review
The tournament was held at Warhammer Mt Gravatt, and was
generally really well run. The boards were interesting and well-designed, while
never being too obtrusive, the entry fee was reasonable and everything ran
pretty smoothly throughout. The one difficulty was that the tournament
organisers had made the optimistic call to fit in four games in the day, which
meant you only had 1.5 hours per 600-point game. That’s probably a little short
for most tight games, and meant that almost every game went to time. I gather
the next one will be going down to three games in the day, which is probably a lot
more achievable, but I can hardly fault them for having tried to give us the
maximum number of games possible. Otherwise, everything went pretty smoothly,
and it was a great day. Thanks again to everyone involved in running it,
including Pat Mitrega for the organising!
Game 1 v Dylon’s Angmar in Capture
and Control, 4:4
Dylon was running a beautifully painted Angmar list, with a
number of AoS models mixed in to give it some real spooky vibes. He had a big
Witch King on Fell Beast, plenty of Orcs, two Barrow Wights and a Shade. I
wasn’t too scared by the Wights (what are they going to do, Paralyse the
King?), but that Shade could really slow my efficiency, and there was basically
nothing I could do to stop the WK rampaging.
Because of the board and mission, I was forced to deploy
almost everything on the line, ready to try and sweep across the centre and
kill his Orcs. That plan went decently, as while the Shade and the difficult
terrain slowed me down a lot, I rapidly collapsed his left flank and had begun
to wrap around his centre. I also had a pair of ghosts mere centimetres from
his back objective, which he had held with a single Orc. The WK had done his
thing and cleared my back objective, but a failed Heroic Combat and a couple of
Resisted Black Darts meant he wasn’t able to really accomplish much else.
In the end, this game was one where I really felt the time
pressure, and would have loved a couple more turns to finish it off. I was one
turn away from Breaking Dylon, and would almost certainly have taken his back
objective as well. The WK would have probably taken a side objective off me in
return, but would have had to let me retake my backfield to do so. Alas, no
more time was to be had, so we ended up with a hard-fought draw.
Game 2 v Seb’s Easterlings in
Assassinate, 10:0
Seb had a beautiful Easterling army I was really excited to
face, with both of the new characters, a Dragon Knight, and a brutal pike
block. The mission was a little tricky for me, as my King became both my
Assassin and Seb’s target, as well as letting Seb turtle up his pike block between
terrain.
All those F4, C4 pikes proved a real pain, especially with
Fury from the new War Priest and full rerolls from the two banners. Nonetheless,
the Dead got to grinding, and had soon started to surround him on all flanks
and whittle away his numbers. My King stayed hidden out the back, preserving
his one Might to try and take out the Dragon Knight on a turn that he was
vulnerable.
A critical combat happened in the second-last turn, in which
a Might-less Rutabi managed to beat the King and two friends in combat before
getting a critical wound in on him. I then failed three Fate rolls in a row,
needing to spend my only Might point to scrape by uninjured on the third roll. Ouch!
On the next turn I lost Priority, and Seb was able to get the Dragon Knight
into the King and Strike up with his last point of Might. I counterattacked,
swamping him with models, but it was all going to come down to the ~50% chance
of him scoring a 6 on one of his duel rolls. The dice came down, the highest
was a four, and the King effortlessly dispatched the trapped Knight to give me
a massive 7 points. Elsewhere the ghosts had successfully Broken his army,
leaving me solidly ahead on the final turn for a win that was a lot closer than
the final scoreline reflects.
Game 3 v Riley’s Easterlings in Domination, 8:4
Ironically, the last time I played Riley it had been his
Dunharrow against my Isengard, so he probably knew my list better than I did!
Still, I was quietly confident after the Game 2, knowing my undead had what it
took to wear down the Easterlings. Riley was running a slightly more elite
Easterling army, with the Dragon Knight upgraded to Amdur and a handful of bows
and cavalry subbed in for a slightly smaller pike block. Domination was a
mission that probably favoured me a bit, as I don’t have any hefty pike blocks
I don’t want to spread out, but the narrow gap between two buildings in the
centre was going to be a hassle for me to break through.
The game started with an absolute howler of an error for me.
Riley placed Rutabi first into that gap, anchoring her flanks with most of the
pike block. After last game I was not a Rutabi fan, so I placed the King of the
Dead on the opposite side of the battle line. This left a nice easy gap for
Amdur, who Riley then placed down and, with a Heroic Move on the first turn, slammed
straight into the King. Great. Love that from me.
Amdur proceeded to brutalise but not quite kill the King,
spending several Might to reduce him to one wound. Over the next several turns
he pursued the King, eventually cornering him and hacking him down to go back
up to one Might point. Inspired by Amdur and Rutabi, the rest of the pike block
managed to grind through my central ghosts, eventually forcing their way
through to be a pain in my backfield.
Thankfully, by this point the various chokepoints Riley had
set up to prevent me flanking him had been overwhelmed, and the Army of the
Dead were spilling out behind his pike block. It was soon broken up and worn
down, while everything in his backfield was put to the sword, including
Brórgîr (no more Fury, yay!). Amdur and a lone Easterling went haring off to my
back-right objective, while another few Easterlings tried to make a break for my
back-left but were caught and massacred. In the end I held off Amdur, but the
lone Easterling on the back-right objective managed to score the 6-by-4 he
needed to kill my Warrior of the Dead and claim that objective! I held the
other four though, with only the centre being contested, for a solid 8:4 win
that really just came down to the Dead being so incredibly grindy.
Game 4 v Sean’s Dale in To the
Death, 0:3
I was initially matched up against Liam’s Khazad-dûm, and
was honestly super keen on the matchup. A scenario that heavily favours
shooting, in with I have triple his bows and almost double his movement? On
average dice I’d have dropped at least 5-7 of his Dwarves before he hit combat,
at which point things are massively in my favour.
Unfortunately, it was as we were deploying that the TO came
over and told us that there’d been a mistake in the ordering, and I was
actually meant to be playing Sean. Although I was keen for another game with
Sean, who I seem to play at every tournament, I was absolutely not keen about
the matchup. 15 Dale bows and Girion, backed by 39 models, is absolutely not
what I wanted to see, and was one of only two armies at the tournament that
out-shot me. Damn. Can I go back to the Dwarves actually?
We played fairly carelessly in the first two turns, with my
Uruks remaining just outside 24” of his bows while he slowly moved forward to
box me into a corner. I waited till a turn where he had Priority and had moved
up before surging forward, taking a couple of casualties but then Marching
again on the next turn to almost totally close the gap. Our lines crashed
together and the game got incredibly messy, with around 80 models clashing in a
pretty crazy melee. I played quite well with my archers, using a pair of ‘hit
squads’ to continue shooting while the rest of my troops clashed in combat. One
squad hit Girion three times but failed to get a wound, while the other moved
around his flank to pepper him with arrows.
Unfortunately, it was at this point that Sean’s dice decided
that sixes were a good number, and they liked rolling them. In one particularly
brutal turn I lost all bar a single combat across the entire front, picking up
about a dozen models. Grishakh also failed to Strike up above a 1 and got massacred,
while Mauhur got ambushed by Girion and shanked. The next turn was almost as
bad, and it left me in a hole I couldn’t climb out of. That’s not taking
anything away from Sean (who made some clever moves and leveraged the advantage
of his shooting well) nor my own mistakes (I was too aggressive in the final
turn, and Mauhur and Grishnakh were both probably too exposed). There
were definitely things I could have done better, but ultimately it felt like
the decisive factor was ending up in a bad matchup and my opponent rolling like
a god. Another turn and Dale would likely have been Broken too to return us to
a draw, but with this many models on the field running out of time was always
on the cards. Bad matchups and dice are always going to come up eventually, and
credit to Sean for being charming as ever as he brutally massacred my Orcs.
That left me on 2 wins, a draw and a loss, which exceeded my goal
of equal wins and losses! I believe it put me at 5th overall, which
I’d be pretty happy with in any context. Given that these were my first MESBG
games since January, I couldn’t have been happier!
List Reviews
I thought my two armies performed pretty well. The Dead were
surprisingly fun to play, I really liked the grindy, inexorable playstyle. That
simple calculus of wounding the enemy on 3’s while they wound you on 6’s is
pretty awesome with this many models, and I loved the simplicity of not having
to worry about Heroic resources or magic. It was a simple list, but I honestly
don’t think I’d change a single thing about it at this points level. Aragorn is
great and all, but I think he would have weakened the list in the first and
third games, and maybe in the second as well.
I didn’t really get a proper run with Ugluk’s Scouts, only
using them in a single game that was pretty messy and didn’t give them a chance
to shine. I really liked the massive numbers, that capacity to absorb losses is
awesome, and the speed was also great. I only had to endure one proper Dale
Shooting Phase, which is a much better outcome than I would have gotten with
any other army. My own shooting was also sneakily good, consistently killing
off at least one Dale model every turn, and meaning I actually out-shot Sean overall.
In future I might try and fit a few shields onto my Orcs, maybe in exchange for
some spears, as they did seem to end up in combat a lot. One the other hand, this
was also the kind of messy game where I didn’t have much chance to set up my
frontline as I would have liked it before we made it into combat. Definitely a
learning experience, but I’ll need more games to be sure.
Overall
I had a blast at this tournament, playing 4 great games
against 4 excellent opponents, and having good chats with plenty of others
besides. It was really encouraging to see such a large turnout of new and
returning players alike, it spoke highly of the state of the game. Thanks again
to Pat and the staff at Warhammer Mt Gravatt for a smoothly-run event, and I
look forward to the next one!
Until next time, may your heroes always win their key duels!
Great write-up - and sorry about the Dale match (anytime you have a game where you lose all the combats one round because your opponent just rolls 6s is hard). I was wondering how the low-Might Dunharrow would do - and I'm glad it worked out for you. I'm curious if you think it worked because it was Good vs. Evil (where Courage will be difficult if there isn't Fury in the list) or if it would still work if there was an army of Good on the other side?
ReplyDeleteGlad you enjoyed! The last match wasn't that bad, the rolls weren't in my favour but we were both tired enough that I wasn't too bothered. Obviously never fun to be picking up models en masse, but at least I'd made it to combat before I got massacred haha.
DeleteHonestly, I really back the Dunharrow, and I think they'd do almost as well against Good too. Terror barely came up, as I faced two lists with Fury, and the core mathematics of the list (wounding 4x as easily as your opponent does with similar numbers) still apply against Good. Even the matchups that feel like they'd be super bad (Elves) actually would probably be fine, as you wound them on fives while they need 6's by 4's. You're probably not much more scared of big Good heroes than you are of the Evil ones, although they admittedly are much more reliable at making it into combat than something like Azog. Probably the worst matchups would be things like Riders of Theoden, who have the S4 to kill you and the Might to do so fast.
Thinking about it a little more, I think horde Dunharrow probably have a good matchup against Gondor, decent-great matchups against the Dwarves of various flavours, good matchups against Elves and pretty bad matchups into Rohan. Anywhere that your opponent isn't just relying on heroes for their damage output is probably a decent matchup, to be honest. I'll need to playtest them some more, but I think this list has way stronger legs than I'd assumed