I’m back, with yet another 600-point tournament report! I’ve
really started to like this points value, and was very excited to head to
another tournament using it. It strikes a nice balance between ‘no toys just
boys’ and ‘all the toys and the boys’, which I enjoy. This tournament was
hosted by the team at Warhammer Mt Gravatt, and ran exceptionally smoothly
throughout.
Tournament Format
Nothing special here, just 3 rounds of 2 hours at 600
points. The slightly longer time per game was very pleasant, and I believe only
a single game went to time all tournament. It’s always a toss-up between 4
games and shorter timeframes or 3 games at a more leisurely pace; while I tend
to prefer the former at 600 points, it definitely felt nice not to be rushed.
The three scenarios were announced in advance as To the
Death, Destroy the Supplies and Domination. Three of the better scenarios
overall, in my opinion, so no complaints there.
Listbuilding
The list I very nearly ran
I went back and forth a lot on lists, spending much time
considering my Dunharrow build in particular. It brings a banner, which would
help in 2/3 scenarios, and in general it’s a solid army that can either spread
out or clump up as needed. In the end, I opted against it for the simple reason
that I don’t like unwinnable matchups, and if I hit Beornings in To the Death
my list of options would probably start and end with ‘keel over and die.’
Instead, I brought back the Watcher. The Moria/Dark Denizens
list I brought to the last event may not have a banner, but it was 3:0 in
tournaments so far and was pretty solid overall. It’s got enough tricks that I
never feel out of a game, and most of all it’s just great fun to play. Big
monsters are super cool, and unlike something like the Vanquishers or
Beornings, there are lots of nice easy targets for the enemy to slaughter. The
Watcher and Spider Queen are capable of pulling some pretty dirty tricks, but
at least enemies will generally get the satisfaction of Breaking me.
My list was as follows:
Warband 1
Durburz (Army Leader) 70
Bat Swarm 35
13 Goblins (6 with shields, 6 with spears, 1 with bow) 65
Warband 2
Goblin Captain 35
12 Goblins (6 with spears, 6 with shields) 60
Warband 3
The Watcher in the Water 200
Warband 4
Spider Queen 115
Giant Spider 20
600 points, 31 models, 9 Might
Break at 16 kills, quartered at 7 models remaining
A picture from last tournament, because not much has changed
It’s basically identical to the list I took last time,
because if it ain’t broke don’t fix it. I decided to keep the Giant Spider
instead of swapping for a Mirkwood one because I like the small base size, but
swapped 2 bow-armed Goblins for models with a spear or shield. I’m not
out-shooting armies unless they brought literally no bows, so one archer is
probably all I need.
Otherwise, the list is basically a screen of expendable
Goblins who hold up the enemy long enough for the Watcher to kill all their
heroes and the Spider Queen to do crazy shenanigans. It matches up well into
big combat pieces, and struggle into lists with lots of archery and high
model-counts. If there aren’t great targets for the Watcher then things can get
hairy, but it’s otherwise a pretty scary list.
Round 1 against Sean Rossato’s Ugluk’s Scouts, 8:3
Round 1, and I’m matched up against a shooting army in To
the Death. Excellent. Even more concerningly, Sean is an extremely solid player
and regularly takes out Queensland tournaments, so I knew I was in for a fight.
Thankfully, Sean had made these Scouts a labour of love, using exclusively
metal models for the Orcs and Uruk-hai. It looked awesome on the field, but did
mean he had no spears and only 8 bows. This gave me a bit more chance of
crossing the field intact, and would make it harder for the Uruk-hai to bring
their numbers edge to bear when I got there.
The game started with 3 turns of me slogging forward into Uruk-ai shooting, calling one March to speed things up. I lost a few Goblins, but nothing too backbreaking. Sean generously decided not to kite me for the next 2 hours, so I brought in the Watcher ready for some carnage.
Grishnakh
positioned himself behind a screen of Uruk-hai to pounce next turn, only to be
yanked forward into contact with the Watcher and a Bat Swarm. That went about
how you’d predict.
With Grishakh’s death the Watcher was free to rampage, as
only Ugluk had any way to beat its Fight value (and weirdly enough, Sean wasn’t
interested in bring his fragile Army Leader anywhere near my 6 Attack monster).
Over the next few turns the Watcher tore its way through the Uruk-hai and Orcs,
killing Mauhur, the Scout Captain and around 15 warriors single-handedly. Oof.
On top of that, Sean knew he needed to keep tagging me with warriors to stop me
shambling off and grabbing Ugluk or his banner bearer. When it’s C3 Uruks or C2
Orcs doing the tagging (in Harbinger range!), that meant there were often
half-a-dozen of his models standing around after failing Terror checks.
Over on the other flank, Sean swarmed my lines with a horde
of Uruk-hai and looked like overwhelming the flank entirely. Unfortunately,
he’d made a key strategic error: he’d brought Ugluk’s Scouts. The last time we played, my Ugluk’s Scouts had ran headfirst into his Dale and been torn apart
by some truly cracked dice-rolling. This time, the cosmic scales were in need
of balancing, and my dice decided that they were made to roll 6’s. My ‘elite’
Goblins were soon winning fights all up and down the line, killing many times
their weight in Uruks and eventually tearing the heart out of Sean’s army.
There were some amusing contrasts to this trend (my Spider
Queen lost three fights in a row to a lone Uruk-hai and was wounded twice for
her troubles!), but Ugluk was soon running out of models to protect him. A
Heroic Move from Durburz let me get the Spider Queen into Ugluk and my Giant
Spider into the banner bearer, and the resulting losses quartered his army on
the same turn he Broke mine.
Sean’s always a delight to play against, and we had a blast seeing
the Watcher go wild. I think the karmic scales of Ugluk’s Scouts are now
balanced once more!
MVP: The Watcher
Round 2 against Sean Kirby’s Defenders of the Shire, 4:3
Excellent, another shooting list and another tournament
veteran. I’d never played against the Shire before, but was immediately
intimidated. Sean had 85 models, and before the game had even begun he’d
littered the board with traps and flowerpots. There were also 13 Hobbits in
reserve, ready to pop out of any terrain feature or board edge on Turn 3. Given
that there was a large house directly separating two of my Supply markers, I
was pretty concerned. The resulting game ended up being one of the most
interesting and strategic games I’ve played, so be prepared for a longer
write-up than usual.
The first few turns were quite conservative, as we each
moved slowly forward. I didn’t want to commit many of my Goblins till Sean’s
reserves came on, while he was perfectly happy to creep forward and set up good
firing angles. At last I decided I needed to make a play, and brought in the
Watcher in the centre of the board.
In hindsight, this was about the worst possible thing I
could have done. I was concerned about him getting swamped and taken out if I
placed him too aggressively, or just not coming on if I held him in reserve too
long. The outcome, however, was that Sean stayed just outside of Tentacle range
and pelted me with stones and arrows. Three turns of bombardment and the
Watcher lay dead, having killed 0 points worth of Hobbits. Oh no.
Over on the right flank, I sped the Spider Queen forward to
wreak some havoc. This first took the form of a Broodling attack, using all her
Will to tie up key models and get a Swarm unopposed onto a Supply marker. She
then fought a delaying action on that flank, burning Pippin’s Might and killing
a number of Hobbits before eventually scarpering back down the field.
In my backfield, the Hobbit Militia arrived on my backline
but were headed off by a warband of Goblins and my Giant Spider. Sean stayed
quite stationary with the Hobbits to threaten a volley of stones, and for
several turns I kept just outside 8” to avoid the threat. Eventually I realised
that 80 points of Hobbits were holding up ~120 points of my army, so I charged
forward and got slaughtering. A couple turns of carnage and these Hobbits were
wiped out, although I did need to burn all the Captain’s Might to make sure a
lone Hobbit didn’t make it away to my Supplies. Still, they’d done their job
and taken plenty of Goblins out of the fight.
Over in the centre, I was keeping my Bat Swarm just narrowly
within 12” of another Supply marker. These Bats were defended by 4 Goblins in a
narrow choke-point while I waited for a turn in which I lost Priority.
Unfortunately, the turn this happened Sean chose to move some Hobbits back to
try and screen me out. The result was that my Bats could definitely reach the
Supplies, but it was unclear whether they could do so without entering the
control zone of his Hobbit (and thus becoming ineligible to burn the Supplies
this turn). In the end Sean decided I could fit when I went at an angle, but I
wasn’t convinced enough to take advantage of his generosity. We rolled a dice
for it, and the Bat flew over to put me ahead 4:0.
Unfortunately, by this point the cat-and-mouse game we’d been playing on my left flank had finally come to a head, and the Goblins defending my left objective found themselves badly outnumbered. Durburz flung himself into the fray and my Goblins sold their lives dearly, hacking through truly impressive numbers of Hobbits before going down.
Their heroism was again
improved by some crazy dice rolls, with sixes all across the field. These
Goblins were F2, and they were determined to show it off! The four Goblins in
the centre did similarly well, churning through at least a dozen Hobbits before
they finally went down.
Unfortunately, on the final turn I was Broken, and Durburz
was wounded by some cheeky Hobbit with an axe. But the valour of my Goblins had
held all 3 Supply markers, giving me a narrow 4:3 win. If the game had gone on
another couple turns then I think Sean would definitely have had it, but the
sacrifice of most of my army had held him back just long enough to close out
the game.
This was an incredibly engaging game, and I learnt a huge
amount about Hobbits. Honestly, I think Sean outplayed me, and it was just the tricksiness of my list and some absurd rolling that let me scrape by. That Hobbit shooting threat is genuinely terrifying, and I think
if we’d played in the first scenario then I’d have been toast. Sean was a lovely opponent, being consistently good-natured even in the face of bad luck and tricky measurement calls. I’m
very keen for a rematch!
MVP: My elite Goblins
Round 3 against David Thompson’s Azog’s Legion, 11:0
After a couple of tricky matchups, I was somewhat relieved
to see a list centred around big combat pieces. The last time David and I
played he was fielding Mirkwood Rangers —probably my hardest matchup— and he
shot my Goblins off the field. This time, he had Azog with all the goodies, a Troll, some Goblin Mercenaries and a small supporting
band of Orcs and Berserkers. Objectives were placed in a fairly
central spread, and we both deployed on the line ready for a melee.
Winning Priority on Turn 1, I brought in the Watcher and
tagged Azog, before yanking him into combat with a Bat Swarm and Durburz and
slaughtering him instantly. 255 points killed on Turn 1 was pretty decisive,
and it basically signalled the death knell for David’s list. The Spider Queen
dropped off her Broodlings to claim three outlying objectives, before ripping
through the Orc backlines and taking out David's banner. His surviving models
put up a good fight, but ultimately they were too outnumbered to contest
most of the objectives.
MVP: The Watcher
With two major wins and one minor, that left me in first place overall for Tournament Points and earned me Grand General!
Tournament Review
This event was nothing fancy, but it did exactly what it
said on the tin and ran smoothly throughout. Everything ran on time, the
terrain was great, and I’m a fan of the points limit as well. I think in future
making only one of the scenarios give points for having a banner may be fairer
to factions which can’t include one, but that’s truly a minor quibble. The
event was great, and also free! Very excited for the next one, and big thanks to the Mt Gravatt team for hosting.
List Review
The army getting ready to absolutely mince some Uruks
This list slaps. It’s really, really strong, and if I was
heading to an event I desperately wanted to win tomorrow I wouldn’t change it
in the slightest. It has enough sneaky tricks that you’re keeping opponents
guessing and always have a way to come back from a difficult matchup, but it
also has enough raw power to forgive a few mistakes. There are no matchups that
it can’t win, and quite a few that it wins very easily indeed (alas for Azog!).
I’ve played it into everything from Elven bows, to Angmar tricks, to Beorning
brutality, and every single one of those matchups felt winnable. Indeed, this
tournament saw it pull through against two of its harder matchups, which is always a good sign for an army.
In saying all that, I think I will put the list down for a
bit. It’s always a blast to play, but its good matchups can be pretty bleak for the opponent. I’ll definitely bring it out again, but I’m giving it a
well-earned rest for awhile.
In the meantime, I may bring out my Dunharrow again, or
potentially the Serpent Horde/Mordor list I’ve been converting up.
Alternatively, perhaps it’s time for a few more Spiders…
Until next time, may your Goblins always feel like the elites they are!
Congrats on the win, man - You mentioned that bringing the Watcher on in the center of the board in Game 2 was a bad play, but do you think it would have been better if he'd show up in the rear and slowly made his way towards objectives (counting on models to yank into combat with him that tried to hedge him off from objectives and either Combatting once or Barging to get closer to the objectives as he went)? Or would there have been a better place for him?
ReplyDeleteThanks mate, it was nice to do the Watcher justice. Well, other than game 2, where I really think I should have done almost anything other than what I did. If I dropped it in the backfield as you suggested then at the very least it would have required a lot of investment to deal with, and been much more of a hassle for Sean to deal with. My fear was that Pippin would come charging in and Heroic Strike up, but I probably should have just taken the risk and hoped he flubbed his roll. Alternatively, if I targeted out his pony on the turn he charged in then he probably wouldn’t have been able to Strike (unless he rolled a 6 on his Thrown Rider), and at that point I’d have been able to rampage freely.
DeleteI could also have just held him in reserve longer and dropped him down somewhere once there were other models to support him. Maybe popping up near the Spider Queen could have worked, and helped me really overwhelm that flank.
In general, I think I had a heap of pretty good options on where to place this model, and I instead dropped it in the middle of nowhere and watched it die. Not my best work!
Looks great mate! Nice report. Was wondering why you're not running druzhag. He's doing wonders for me. But maybe there is not enough spiders for that? I'd drop the captain in an eyes blink for the enrage beast.
ReplyDeleteHi mate, glad you enjoyed! I definitely like Druzhag in some lists (namely Assault on Lothlorien, if I'm being honest), but I don't think this is the one for him.
DeleteTo start with, I only have 3 targets for his magic, and given that the Bats are played in a very defensive role in this list, that's basically only two options in practice. The Spider Queen would obviously love to be Enraged, but I don't have the variety of angles that I think Druzhag needs to really work.
Secondly, I do really want the March in this list. It's not always necessary, but given that my list's biggest weakness is to shooting, I think he's 35 points well spent.
On top of that, this isn't a list with much fat to trim, and I'd really struggle to find 55 points to upgrade my Captain into Druzhag. I could drop the Giant Spider, but then I'm losing my only other decent target for his casting. And if I just drop Goblins, then my model count drops from 31 (a decent amount, but already feeling pretty low) to 20. That means I Break at 11 models killed, and makes it super hard to form a battleline and protect the Watcher. At 700 points Druzhag would perhaps be more interesting, but at 600 he really just doesn't fit.
More fundamentally, I think Druzhag probably works best in a skirmish-y sort of playstyle, with lots of beasties playing a fluid game and looking for angles for attack runs. I like that style of army a lot, but I don't think the Watcher plays very nicely with it. The Watcher basically wants a straightforward shieldwall-shieldwall clash, and is too slow to do much skirmishing.
I hope that answered your question, it's definitely one I've thought about a lot since I started testing Assault on Lothlorien. But don't worry, because there will probably be some sneaky Shamans on the blog soon, because that Legion is crazy strong!