We’re getting towards the end of the year, and I’ve been furiously attending every possible tournament before I move down to Canberra. This report covers a fun tournament that actively encouraged you to bring toned-down lists, and I decided to take a list I’d been playing around with for awhile: Spider-spam Assault on Lothlorien. Could AoL still put up results with all the bows and numbers dropped for 300 points of Venombacks? Read on and find out!
Tournament Format
This tournament was 600 points, with pre-randomised (but not released) pools for scenario veto. I love random pools for vetoing, so a big thumbs up here. There were also ‘secret’ objectives, giving players bonus tournament points for keeping their cheapest model alive in the first game, protecting their banner in the second, and killing the enemy leader with their leader in the third. Tournament points were determined using the ‘German’ system, where VP differential was the critical component and big wins were heavily encouraged. I have mixed feelings about this system, but it’s certainly interesting to try it out for a change.
Finally, players each get a free reroll to use on just about anything once per
turn, which I think is a great balance between including an interesting and
impactful mechanic without complicating things too much. There was a particular
irony in the free reroll when I’m bringing a list that has full rerolls to cast
and full wound rerolls across the army, but it’s still useful for every list.
Listbuilding
I’ve tested a somewhat-stronger variant of this list a few times in the past (including this battle report here), and it’s a total blast to use. It’s not the best version of this Legendary Legion by a long way, but getting to spam out Spiders is just a silly and exciting way to play.
Warband
1
Muzgur
(army leader)
2
Warg Riders with shields, one with throwing spear and one with banner
Warband
2
Druzhag
7
Venomback Spiders
Bat
Swarm
Warband
3
Ashrak
8
Venomback Spiders
21
models, 0 bows, 5 Might, 16
This
list is just good, silly fun. 15 Venombacks is an insane amount of damage
output with 2 Attacks at S5 with full rerolls to wound, and if I play my cards
right they can scythe straight through an enemy army. They are quite vulnerable
to enemy heroes, however, which is where the Shamans come in.
Muzgur
is just a simple source of Transfix who can occasionally shank an enemy warrior
to get some Will back. He can theoretically cast Wither or Drain Courage, but
honestly it’s never felt like the right play when he’s supporting a wall of D3 Spiders.
More exciting is Druzhag, whose ability to turbo-charge a Spider (or, in a
pinch, a Bat) with Enrage Beast can produce some devastating damage combos when
set up right. Finally, Ashrak can make those Spiders invisible, letting them
sprint straight through the enemy battlelines and into vulnerable enemy heroes.
That’s especially useful when he Channels the spell, allowing them to halve
enemy Fight values. An Enraged Venomback with Channelled Shroud of Shadows up
can run through the lines into whatever it wants, win the fight with 4 Attacks
that automatically have the higher Fight value, then hit with 4-8 S7 strikes
with full wound rerolls. That’s absolutely devastating when it goes off, and
variants of this combo (or an Enraged Spider plus a Bat Swarm) are the core of
this list.
Of
course, normal Assault on Lothlorien has these combos as well, and at this
points value would probably have ~50 models and devastating shooting.
But I’m not playing normal Assault on Lothlorien, so it was Spider-spam all the
way. And the extra mobility would certainly be useful in some scenarios and
matchups, like my first one…
Game 1: Barad-dur in Heirlooms of Ages Past, 2:6
Matt
had a list that was as simple as it comes: Sauron backed up by 11 Morgul
Knights. Sauron was going to be an absolute menace, but I felt quite confident
in my ability to shred the Knights and win most scenarios that way. The pool for
this mission was Hold Ground, Storm the Camp and Heirlooms, and Matt vetoed Storm
the Camp because it’s kind of just a bad scenario (presumably my numbers,
mobility and higher warband count also played a role in the decision). That
left me with the choice of Hold Ground or Heirlooms, and in the end I opted to
play the latter in order to leverage the mobility of my Spiders and Bats. If
Matt wanted to dismount his Knights to dig up objectives then I’d be happy with
that, and if not then I’d have great odds of digging up the prize somewhere.
Deployment was simple enough, with Sauron’s warband coming in on the north while my army was spread out across the board in various positions. I rapidly investigated several sites and discovered nothing, before unfortunately finding the relic in the objective closest to Sauron. This was a pretty frustrating bit of ‘luck’, as I’d carefully kept one objective untouched far behind my lines to hopefully pick up once the others were investigated.
Still, it shouldn’t have been too
big of a deal, but a series of lost Priority rolls meant Sauron was able to
continuously Transfix the Spider holding the Relic as he smacked his way
through the wall of Spiders I put in his way. Elsewhere, my Venombacks
(supported by my casting of Fury with both Goblin Shamans) were absolutely
mincing the Morgul Knights, and I set up a smooth assassination run on Sauron
with a Channelled Shroud of Shadows and four Venombacks (one Enraged).
Unfortunately
my plan here fell apart after the TO ruled that the Channelled part of Shroud
of Shadows still doesn’t affect Sauron, which is understandable from a thematic
perspective but was quite inconvenient in the moment. That was particularly true
because I could have gotten a Bat Swarm in instead if I’d moved differently,
but hadn’t thought I needed to in light of the Shroud of Shadows plan. Them’s
the breaks though, and we were soon onto the next turn. Sauron won Priority
again and Transfixed the relic-holding Spider, before Striking to fend off another
Bat/triple Venomback attack after I’d been unable to get Druzhag in range to Enrage
anyone.
With
that lost combat and a couple dead, Spiders Sauron could at last charge the
relic-carrying Spider if he got to move first. The critical Move-off went Matt’s
way, and Sauron Transfixed the Bat before slamming into the prize. All I could
do was swarm him with 4 Venombacks, Enrage one, and hope. Elsewhere the other
Venombacks quartered Matt, so it was down to this combat to determine the
outcome. Sauron was out of Might and rolled a 5-high, but sadly my 8 dice were
unable to find a single 6! Sauron won the fight, killed my relic-carrying
Spider and claimed it, winning Matt the game on the final combat.
A
truly eagle-eyed reader might have noticed that I said my 8 dice in that combat
were unable to roll a 6, but that I actually had 10 dice in the fight thanks to
having Enraged a Spider. After we wrote down the scores I realised this, and
just for fun rolled out the extra two dice. Naturally one of them came up a 6,
leaving me quite frustrated with myself for the mistake on a critical turn. Still,
it was too late at that point, and I had no one but myself to blame.
This
was a somewhat frustrating game, for all that Matt was a fairly pleasant
opponent. The ending obviously stings a bit when it comes down to a single unforced
error on my part, but the swings throughout the game were also pretty challenging.
If that Spider gets to move even once over the four turns it was pinned there
then I win the game, almost certainly. If the Shroud of Shadows ruling goes
differently, or if I’d anticipated it and gotten the Bats into combat instead, or
if I hadn’t been millimetres out of range with Druzhag on the turn that the
Bats do go in, or if the Bats had passed their (rerollable) Courage test on C3
the previous turn, or if I’d killed one more Knight on the penultimate turn or
one less on the final turn, or if I won the final Move-off, or if Sauron whiffs
on one more turn of combat, or if I manage to get the 6 on the 8 dice I did remember
to roll… there’s a lot of ‘ifs’ in my memory of this game, and pretty much any
of them would have meant the game ended with my Spider holding the objective. Frankly,
even just not picking up the Relic where I did would probably have been enough
to lock in a win.
Of course, none of this is taking anything away from Matt’s gameplay, which was solid throughout. He did what he needed to do to give himself a shot at the game, and the fact that the stars aligned for him doesn’t change the fact that he played to give himself a shot.
Thinking back over this game, I do wonder whether the initial scenario choice was my biggest mistake here. I was afraid of Sauron and didn’t want to give him a nice central spot to fight over in Hold Ground, but ultimately he’s only going to kill 1-2 Spiders a turn. My Venombacks, on the other hand, were always going to shred the Morgul Knights, and they ended up doing so at blistering speed. Perhaps I would have been better off picking Hold Ground and sprinting for the middle, knowing I’d probably end with a huge numbers edge in the centre and win that way. My plan for Heirlooms was solid, but it was perhaps higher variance than Hold Ground would have been.
These Morgul Knights certainly didn't last long against the Spiders, after all!
In
any case, a loss in the first round certainly took the pressure off me as we
went into game two!
Game 2: Iron Hills in Domination, 12:0
Cody had brought along a solid list of Iron Hills
Dwarves with Dáin, a Captain on foot, a shieldwall of dudes and 5 Goat Riders.
It was a scary list, but only outnumbered me by 2 models, so my win condition
was clearly to stop Dáin rampaging then bring things to the endgame and clean
up with Spiders.
The scenario pool favoured me, as once I vetoed
Lords of Battle (Spiders just bleed wound points!) Cody had the choice of
Capture and Control or Domination. Either would force him to spread out, and he
opted for Domination to place a central triangle of objectives.
Battle began with me sprinting at the Dwarves, tagging Cody’s crossbowmen and goats while preventing Dáin from doing too much damage. The main shieldwall started inside the awesome central building, and were momentarily wrongfooted by my rapid assault.
The first two turns of combat saw Dáin’s
warband eviscerated, although I was unable to quite line up the assassination
attempt I wanted on him. A Channelled Enrage Beast did force him down to one
Might with a Strike, but he was able to get the 6 he needed to see off the
angry Spider. On turn 3 Dáin Heroic Combatted into a pair of Venombacks that I’d
sent swopping around into the Good backfield, but he bounced and lost all his Fate
to their strikes back. That was probably the game, as Dáin soon found himself
isolated and facing a Bat Swarm, Enraged Venomback and a third Spider. Once he’d
fallen it was mostly a process of grinding down the surviving shieldwall, while
zooming Spiders off to clear lone Dwarves from objectives.
There were some bright points for Cody, like his Captain chewing through one Venomback after the next even after I started Enraging them. Ultimately, however, the fall of Dáin had meant he didn’t have the punch to keep up in tempo, and the Spiders cleaned up rapidly once we got to one-on-one fights. If there’s one thing that D7 Dwarves don’t like to face, it’s S5 Spiders with full wound rerolls!
Game 3: Gondor in Fog of War, 9:6
For
my final game I was matched up against Dylan, who I’ve bumped into a lot at
tournaments but never faced. He was fielding a truly awesome Minas Tirith
build, with Denethor, Hurin, Beregond and Irolas leading a whopping 40 Citadel Guards
between them. It was a surprisingly scary matchup for me, as while my S5 Venombacks
obviously shred Citadel Guards, their sheer numbers, F4 and Bodyguard meant I
would be starting on the back foot.
For
scenarios, I quickly vetoed Breakthrough on the basis that I was outnumbered by
more than 2:1, while Dylan vetoed Divide and Conquer out of fear of my
mobility. That left us with Fog of War, and I opted to target Beregond (the hero
most vulnerable to a lone Spider) and protect Ashrak (my least important hero,
and the one that actively punishes opponents for attacking him!).
Deployment
and the first few turns were cagey, as Dylan aimed to maximise the potential
value of his 13 longbows while I made sure to remain outside their 12” visibility.
Finally, I went barrelling forward on a turn I lost priority, taking a merciful
3 wounds from their shooting (about one below average) and getting into combat.
Things
rapidly started to swing against me in the melee, as Dylan’s sheer weight of
numbers (plus F4 to tie me and Bodyguard plus spears to leverage them!) saw me
lose 5 Spiders in the first turn. A half-dozen Guards had been shredded as
well, but I could afford those casualties much less easily than Dylan! Thankfully
Hurin was now exposed, and an Enraged Spider went in on the next turn to shred
the Gondorian hero and turn off Dylan’s Bodyguard. An invisible Spider also
managed to get into Beregond and win the fight, but sadly Faramir’s greatest defender
was able to pass his Fate by burning a Might point.
My
lines were starting to rapidly crumble by this point, and by the third turn of
combat I was Broken, while ~30 Citadel Guards continued to barrel down on me. At
this point my plan pivoted to a defensive one, in which I worked to assassinate
the last two Gondorian non-leader heroes while protecting Druzhag and Ashrak.
Irolas had moved forward to take on Muzgur, but a first assassination attempt
with a Bat and Muzgur came to nought. Beregond did thankfully fall to the
Spider he was facing after I Enraged it, but by the end of the combat I was
down to only 4 Spiders remaining. Druzhag and Ashrak went running for the
hills, with Druzhag throwing one last Enraged Beast out behind him at a Venomback
facing Irolas. The Venomback got the 6 it needed and minced another Gondorian hero,
while Muzgur managed to hold off Denethor and a horde of Citadel Guards for two
turns without suffering a wound!
The
game ended on the second possible turn, with the Gondorians 3 models off
Breaking. They had easily Broken me and claimed their terrain piece (my lone
Bat Swarm being utterly overwhelmed after it attempted to prevent Dylan getting
to the barrow he had picked) for 6 VPs, but all of their non-leader heroes lay
dead. That (plus protecting Ashrak) gave me 6 VPs as well, while a rider-less
Warg made it back to my terrain piece on the final turn for a razor-edge 9:6 victory!
This
game was easily my favourite from the tournament for a number of reasons.
First, it was tight throughout, with Dylan mercilessly grinding through my warriors
but not quite able to prevent me getting the VPs I needed. Second, with both of
our tools so well-matched against each other the casualties mounted insanely
quickly, which is always fun. And third, Dylan was just great to play against.
The game was full of laughing at silly Spider shenanigans or Denethor thinking
he was mad for seeing giant Spiders running around, but kept the high level of
competitive understanding that makes games so much easier to play. The game was
full of the kind of small takebacks that make life easy where both players know
what was meant to have happened in a given spot, and Dylan’s play was
razor-tight throughout. It was actually an interesting learning experience for
me in some respects: Dylan always tends to take quite thematic and
aesthetically-driven lists (e.g. 40 Citadel Guards), but is also clearly a very
switched-on player. It’s a good reminder not to judge a player by their army
list; nor, for that matter, to judge an army list by whether the models in it
are considered ‘competitive.’ Citadel Guard may be generally less efficient
than Warriors of Minas Tirith backed by Rangers or Fountain Court Guards, but
in this matchup they were actually the most optimal warriors Dylan could have
been running!
After
a minor loss, major win and minor win, I ended up finishing mysteriously deep
into the bottom half. Not sure how that works, but I wasn’t too bothered after
an enjoyable tournament.
Tournament Review
David
did a great job TO-ing, with things running smoothly throughout. The German
system for tournament points was interesting, although it’s hard to really
decipher what impact it had on the placings without the full data. Ordinarily I
would have anticipated 2 wins and a minor loss to have put me in the top
quarter or so, but I don’t think the German scoring can be the cause of the
drop either: I ended on a VP differential of +11 and with 2/3 secret objectives
completed, so I’m not really sure where I slipped down the ladder. I would have
expected the middle spots in the final results to be around +0 net VPs, so I
don’t quite understand how I ended up below the middle.
In
any case, it was an enjoyable tournament as ever. The prize support was great, and
I walked away with some neat double-sided objective markers. Thanks to David
for TO-ing and the guys at Irresistible Force for hosting!
List review
This
list was never intended to be a top-tier competitive build, and honestly it did
pretty well given that. It has an amazing ability to reach out and kill
something, and the damage output when everything goes right is off the charts.
Nearly anything that loses a fight against Venombacks is getting shredded, and
once you start getting to one-on-one fights it can snowball very fast.
In
saying that, games two and three really did show why this version of the Legion
is not the competitive approach. The big base sizes, low Defence and limited
numbers meant that things could also snowball fast in the opposite direction once
I started losing Spiders. More importantly, I found it really hard to break
through battlelines, which I knew going in was the big risk. Trying to actually
bring the full hitting power to bear against the Iron Hills kept being
frustrated by their solid defensive positions, and even Venombacks struggle
against 4 Iron Hills Dwarves. The Citadel Guard, on the other hand, just had
the numbers and Bodyguard to absolutely swarm me, making it very hard for me to
leverage my mobility to get advantageous engages.
Pictured: things not going well for the list
The
list’s bucket of tricks did mean that I could still pull out wins in those
games, primarily by targeting the critical heroes and ripping them apart. But with
how challenging and technical the list is to play, it often felt like I was
working my butt off to produce decent results, rather than my effort
translating into a clear edge. The contrast with something like my Angmar
builds is clear: when I play perfectly with Gûlavhar I feel solidly in control
of the game, whereas here tight play didn’t seem to bring the same results.
Ultimately, this list just isn’t as strong as the more standard AoL variants I’ve
tested in the past.
Still,
that wasn’t really the point at this tournament, and the list is a blast to
play. The mobility and damage output– plus all the tricks it can muster– makes
it extremely exciting to use, and I’d definitely recommend trying it out if you
can be bothered pulling together enough Spiders.
Tournament Wrap-up
Penultimate
event of the year, and thus penultimate Queensland event for me! I had a great
time, and may well bring a similar version of this list in the future. My final
event is a chill 700-pointer, to which I think I will probably bring a scaled-up
version of my Mordor/Harad alliance I’ve been experimenting with. Are the
Morannons worthwhile losing 6 models for? Check back in next time to find out.
Until then, may you always kill the critical heroes before your opponent can totally slaughter you!
We ran a German Scoring System event this year (as you know) - the scores you got on the first one would have given you 5 TPs, the second 20 TPs, and the third 13 TPs, which I'd think would have put you around the middle. The oddity of this system is that if you get at least 3VPs, you can really hamstring how many VPs your opponent can get, so if the other games were closer in VP differential, then your score would be lower than theirs. I do find that a bit hard to believe if you got a 12-0 major win, as +20 TPs should have shot your score way up . . .
ReplyDeleteYeah, it's the 12:0 that got my hopes up a bit. I didn't expect to win the tournament, but I had thought that top-5 or so was doable with the scores I got. But oh well, can't podium at them all!
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