With the release of the new Aeldari book, lots of attention has been paid to the three new Harlequin Saedaths (pronounced ‘say it however you want, this isn’t a real word it’s an attempt to bolster copyright claims’). All three have extremely powerful sub-faction traits, and normally have better relics and warlord traits than the base book as well. In general though, the competitive crowd has largely gravitated towards Light, with just a few holdouts like Nick Nanavati advocating for Dark or perhaps Twilight. With this article, I will dive into this question by looking first at what each of the Saedaths does on the table, and then at what kind of builds they help support.
What do they all do?
Starting with that first question, each of the three
Saedaths has a pair of sub-faction abilities that the rest of the sub-faction
largely builds on. In short, Light provides you with extra mobility/shooting,
and increased durability (sometimes). Dark bolsters your melee capabilities and
gives you double price on close combat trades, while Twilight mixes melee
boosts with extra combat movement. Already we’re seeing a clear divide, between
the two close combat Saedaths on the one hand and Light on the other.
This divide continues amongst the stratagems, where Dark
gets to switch off Overwatch and Twilight gets a straightforward auto-wounding
strat, while Light receives a much tricksier ‘move after being declared as a
charge target’ that can combo with either Heroic Intervention shenanigans or,
more simply, can keep your Voidweavers alive and firing. The Relics of Dark and
Twilight again help them fight over the midboard, with denying ObSec keeping
that plan alive against Knights and Twilight just having a really good sword.
Light, on the other hand, basically just gets more durability boosts through
expanded Shadowseer auras. Finally, the Warlord traits buck the trend a little
by giving Light the best melee tool, Dark a chance for some bonus mortal wounds
and Twilight a funky source of extra CP.
Putting this all together, Light has a trait that keeps your models alive and mobile, a strat and relic that do the same, and a good warlord trait for a melee Troupe Master. Dark and Twilight each have a full suite of melee tools, with just a couple of extra utility pieces (denying ObSec or Overwatch for Dark, more combat movement and CP for Twilight). What this means is that our decision-tree actually has two prongs: do we want extra durability/mobility more than close combat tricks, and if not, which set of close combat tricks fits our list better?
What are you actually bringing?
That first question is ultimately going to come down to what
archetype your Harlequin list fits into. To my mind, there are four main
options, plus a sneaky fifth:
-
‘Whoops All Boats’ (6-9 Voidweavers and as many
Fusion Boats as possible)
-
‘Boats and Bikes’ (the old classic of Fusion
Boats and Skyweavers, maybe with some Voidweavers to support)
-
‘Whoops all Troupes’ (it rhymes! Basically just
90 Players and some support characters)
-
Hybrid (some Voidweavers, Fusion Boats and foot
Troupes, potentially with a squad of Bikes)
-
Travelling Players (some combination of foot
Troupes, Fusion Boats and Voidweavers in an Asuryani or Drukhari list)
At this point, the second of those is the only one that doesn’t seem competitively viable to me, but I’ve included it in the analysis for completeness sake. What we’re going to look at now is what each of these archetypes actually wants from a sub-faction, and thus how well each of them is supported by each Saedath.
Whoops All Boats
On the one hand, this archetype actually doesn’t care much
about the Light Saedath, because the defensive aspect of the Saedath is largely
wasted on boats. On the other hand, it absolutely adores it in every way. An
extra 6” of mobility army wide is crazily good and the strat is a godsend for
keeping those expensive Voidweaver squads out of combat. Moreover, the other Saedaths
simply don’t do much for it. Extra melee capacity always helps, but the smaller
Troupes will probably be kitted out for shooting not close combat, so they’ll
probably still struggle against tougher enemies. Better to just lean into their
roles as gunboats that can also clear chaff and flip objectives in combat,
rather than trying to make them something they’re not.
Conclusion: Slam that Light button every time
Boats and Bikes
The starting position here is pretty similar to the last
archetype, with the extra movement being critical to how the army plays. In
fact, things look even more straightforward because Skyweavers synergise
incredibly well with Light’s durability buff, and are also super keen on the
larger Shadowseer aura it can run. Complicating this a little is the fact that
Skyweavers often want to be in combat, and thus enjoy the benefits of Dark and
Twilight more than Voidweaver lists. However, I think that the benefit Light brings to Skyweavers is too essential for this to be a real question.
Conclusion: Go into the Light
Whoops All Troupes
Finally we come to an interesting choice. On the one hand,
this list is literally all melee (aside from some Death Jesters and maybe a
couple of Voidweavers). It’s game plan for killing stuff is largely going to be
‘charge forward and punch it in the face’, so logically one of the two melee
Saedaths would be optimal. However, things are actually a bit murkier than
that. There’s an argument to be made that with 90 Players and lots of murder
characters, you actually don’t need any melee boosts. After all, who’s going to
win a brawling trade game against a list like that? Moreover, the list
seems most vulnerable to being shot off the table, so Light’s boost seems super
applicable. It also cares a lot about its Shadowseer auras (assuming Troupes
are meant to have Core…), so that’s another big win. Finally, it makes stacking
those Troupes full of melta pistols into a legitimate option, which is probably
great to give you a non-combat way of killing stuff. Phoenix Lords in
particular are much easier to down when you can shoot them first.
However, I do think that Dark in particular still has a lot
of play for this list in the right meta. If you think that you’re likely to
play mostly melee trading games with very few shooting lists, then Dark becomes
a great choice to absolutely dunk on everything with your ‘fight on death’ trait.
I think that until Asuryani and T’au go away this isn’t likely to be
the case, but it would have been awesome even two months ago, so keep your
eyes peeled. Twilight also seems like an option as a halfway home between the
two, being better at consolidating in to tag lots of shooting units while also
hitting about as hard as Dark. I’m not sure that’s ever going to be better than
bringing either Light or Dark, but I could maybe see it in some metas.
Conclusion: Currently Light, but if the meta shifts back to melee then Dark looks tasty
Hybrid
Here at last we have a list that definitely doesn’t want
Light. With just one squad of Skyweavers you can use psychic to keep them safe
rather than Light, and you likely only have a few units you want to keep in
range of the Shadowseer, so the Shadow Stone is unnecessary. Moreover, with a
mix of melee and shooting elements you’re more interested in boosting your big
combat squads, and being able to ‘double trade’ with them via fight on death is
also really useful. You wouldn’t feel bad about Light if you took it here, but
Dark seems like where the money actually is.
Conclusion: Come to the Dark side
Travelling Players
I think this answer heavily depends on what you’re allying
in, and what the core army is missing. Asuryani forces will probably want
either efficient trading units (foot Troupes), or cheap and tough models they
can fling out onto objectives (Fusion Boats). If you’re leaning into the
former, then Dark is an obvious answer, while the latter naturally encourages
Light (although Light is definitely worse without Mirror Architect along, so
it’s less slam dunk than it normally is). For Drukhari, they might go for
either of the above, but are probably most interested in efficient long range
shooting options. 6 Voidweavers supporting a sticky Drukhari core sounds like a
nightmare (and a list of this style went 4-1 at a big tournament last weekend!), and is clearly going to benefit most from Light to ratchet that
mobility even higher.
Conclusion: It depends
A note on Twilight
I really like Twilight, honestly, and every single one of
its abilities is legitimately strong. Extra Attacks are great, extra movement is
solid, the stratagem is excellent, the warlord trait gives you the CP you
desperately want and the relic sword is one of the best relic weapons in the
book. Everything here is good, and fits in with the
fairly melee-focussed playstyle of the ‘Quins. So why did it never make the
cut?
I think the problem is that most metas are either
melee-heavy or shooting-heavy. When the preferred way of killing things is hitting them with a chainsword, Dark’s fight on death becomes incredibly
strong, way better than anything Twilight can muster. A squad of Repentia or Grey Knight Interceptors or even Vertus Praetors that charges and wipes out a Troupe is
liable to take massive damage in return and perhaps even be wiped out itself. This gives
you a nigh-unbeatable advantage in a melee-trading meta, and will almost always
outshine Twilight letting you move a bit more in combat. On the other hand, if
most lists rely on using Crisis Suits and Warp Spiders to gun down their
opponents at range, then neither Twilight nor Dark are going to even come close
to Light’s durability and mobility buffs.
The problem here is that there doesn’t seem to be a third niche for Twilight; they just seem to be ‘the other melee Saedath’. I’m honestly not sure what the solution is, as they probably don’t need more raw power, but it’s a bit of a disappointment. The other two Saedaths are really well balanced, I believe (one just happens to align better with the meta and supports the criminally under-costed Voidweavers), so it’s pretty sad that Twilight doesn’t live up to them.
What do you think? Am I missing the game-changing benefits
of those giant consolidation/pile-in moves, or is Twilight never going to make
the cut in your lists? Which of the list archetypes I identified above is going
to rise to the top, in your view? I’d love to hear your comments, below or
wherever you found this.
Until then, may you always have the right Saedath for the
meta!
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