This week we're back with our Fantasy Fellowship playthrough. Last week Frodo, Aragorn, Haleth, Éowen and Maggot had just made it to Rivendell. There they met up with Círdan, who had travelled from the Grey Havens to guide them to Mordor. From the North had come the two Kings of Mirkwood and the Lonely Mountain (and Dori), come to repay their debt to Frodo's uncle. However, in the vale of Eregion, the band is ambushed at night by Wargs. Will they survive the attack, or the perils that lurk in Moria beyond? Read on to find out...
Wargs in the Night
As howls fill the air, the Fellowship Marched for the cover
of a rock formation, anchoring a loose semi-circle on it. In the centre of the
circle were the Hobbits and Círdan, while Dori, Aragorn, Éowen, Thandruil and
Thorin did their best to hold the pack at bay. The first few turns involved the
slaughter of over a dozen Wargs, with only Aragorn botching and being Wounded
twice. The Chieftain dove into the fight against the weakest link of Dori, but
was beaten off. Over the space of the next three turns, Aragorn and Thandruil
took turns hacking at the Chieftain, before at last the Ranger was able to get the right
angle and lop off its head. From there it was just a matter of hanging on
grimly until the pack retreated, with only Thorin suffering another Wound by
the time a double is rolled on turn 15.
Bravest: Aragorn
Thorin left on 2 Might, Aragorn on 2 Wounds
Balin’s Tomb
This battle was tense and exciting from the very start. The
Fellowship formed up on the left side of the tomb, using it to guard their
flank, and with the three Kings facing towards the horde. The Goblins crashed
into combat with them and a swirling melee erupted, with the Fellowship
slaughtering many Goblins but losing Wounds off both Círdan and Frodo to the
crackshot Goblin archers. A Captain pounced on Haleth and Trapped him, and
though Aragorn Heroic Combatted over to peel off two Goblins, the Rohirrim boy
was reduced to a single Wound and no Fate. Backed up by Thorin, Aragorn then
chained Heroic Combats through the swarm of Goblins, killing both Captains and
a swathe of foes. Thandruil, meanwhile, had charged headfirst into the Goblins
by the door and sliced his way through to the Cave Troll. Taking it on
alongside another Goblin for the fifth dice, he displayed his martial mastery
by slicing it up in a single brutal turn. Alas, pride cameth before the fall
and he was badly Wounded by the Goblins surrounding him before he eventually
hacked his way out. Meanwhile, Frodo helped Maggot and his Dogs to clear out the
Fellowship’s right flank, allowing the whole battered group to fall back into a
tight formation and weather out the last few turns.
Bravest: Aragorn
No Fool of a Took, Haleth and Círdan managed to redeem themselves
from their earlier mishaps.
Thandruil left on 2 Might, everyone else recovered.
Escape from Dwarrowdelf
After the excitement of Balin’s Tomb, Dwarrowdelf felt a
little anticlimactic. Aragorn and Thorin strode forward as the Ranger called
Heroic Marches, while Thandruil guarded the rear and the others hurried along
in between. Not even the Cave Troll was able to slow Thorin or Aragorn for more
than a turn, and the only real hiccup was Thandruil botching and being Wounded
twice by some lowly Goblins. Otherwise though, it was hard to imagine that the Goblins
were really trying.
Bravest: Aragorn
Fool: Thandruil
The Bridge of Khazad-dum
It seemed that all of the Fellowship’s bad luck had been saved
up for this mission, as the Balrog arrived on the very first turn. That
immediately put the pressure on as the Fellowship raced forward and began
smashing through the Goblin hordes. With the Balrog looming, Aragorn led Frodo,
Haleth, Éowyn and Maggot Marching across the bridge, while Thorin, Thandruil
and Dori did their best to hold back the tide. Círdan begins blasting the
bridge, but Morgoth was looking down greedily and his first two rolls on the
table were both 1’s! Thandruil was charged by the Balrog but Heroic Struck up
to F10, winning the roll-off and fighting off his foe. Alas, that was his last
Might point, and the Balrog knocked him out of the fight in the next round
before turning and utterly destroying poor Grip (who rolled a 1 and was
permanently killed). Círdan cast twice more but failed one cast and could only
manage a 2 with the other, barely shaking the bridge. A Heroic Move from Thorin
let Círdan cast one last time, but it was yet another 1 (boosted to a 2), and in
the Shoot phase the Balrog lashes the aged Elf into combat with him. That… goes
about how one would expect, and Thorin was forced to flee across the bridge to
safety as Dori valiantly held the Balrog off. The aged Dwarf actually managed to win a fight against the Balrog and slay the last three Goblins, before the
ancient evil knocked him out of the fight. It is, alas, a loss for the
Fellowship, although six members escape.
While this scenario ended up coming down to bad luck on Good’s
part (5 attempts to bring down the bridge and it was barely shaken!), my
repeated experiences playing it have convinced me that it’s actually a little
too easy for Evil to win. Out of my four attempts with three different Fellowships (two of which were extremely strong), the only time Good has won was when they broke the bridge on their very first attempt. The scenario itself is basically exactly the same as
previous iterations, except that there is no way for Good to destroy the bridge
without Gandalf or eek out a draw. Moreover, the Balrog itself is vastly
improved and now a bit too much of a threat. Free Heroic Combats mean it’s very
hard to slow down, and more worryingly, it can use its whip to yank Gandalf
over the heads of the Fellowship and kill him. That means that you basically
need to be able to cast Blinding Light to have a chance of victory (and not
roll double ones when channelling it at the start of the game, as happened here…),
or just hope your opponent misses. Next time I play this I’m going to implement
a rule that Gandalf cannot be whipped while he is standing on the bridge thanks
to the mystical shield he is seen to conjure. That way the Balrog can actually
be held off by heroic sacrifices, giving Good a way to interact with the game
more.
Bravest: Thandruil
Fool: Círdan
Grieving the loss of Círdan (and Grip), the Fellowship were forced to run on to Lothlorien, where their wounds were tended to and their minds given solace. But alas, from the moment they rowed on from its borders they were being watched. Something was lurking in the forest, growing closer by the day. Soon it would be ready to strike...
I hope you enjoyed this installment of my Fantasy Fellowship's playthrough. How have you found the new Bridge of Khazad-dum scenario? Is there some secret strategy for Good I've not realised, or is the scenario just a bit imbalanced? I'd love to hear your thoughts.
Until next time, may your Gandalf always break the bridge first time!
I agree that Bridge of Khazad-Dum scenario is tough - part of me wonders if it's worth while to not run from the Balrog at the start, surround him with everyone, and try to kill him BEFORE the mission gets bad. Then, with just Goblins to worry about, you just make your way to the Bridge. That's going to be my plan when me and my son start playing through Fantasy Fellowships!
ReplyDeleteHonestly, you might be right. The worry is that Evil gets to deploy after Good, so if you do that the Goblins are probably going to deploy quite close to you and swarm you as the Balrog arrives. I think even the most murderous of Fellowships (Thandruil leading a whole bunch of Erebor Reclaimed and Thorin's Company can get up to six models with A3 or more) is going to struggle with that. Given that you need five models to escape and one to sacrifice themselves on the bridge, that means you need to kill the Balrog, 2 Captains and 20 Goblins while only losing 3 models.
DeleteYou could probably rule that if you kill the Balrog, Gandalf doesn't need to destroy the bridge, but even then I think you'd really have your work cut out for you. Assuming that the Evil side peels off at least a few of your heroes with Goblins, it's gonna be rough trying to kill the Balrog without taking heavy casualties.
Perhaps the best option is actually to camp near the entrance, set all of your models except Aragorn (who is necessary for this approach) to killing Goblins, and then have Aragorn repeatedly charge the Balrog and Heroic Defence. Aragorn can hold up the Balrog for a very long time (11 turns, according to my spreadsheet, although that is ignoring the whip), so you could maybe slaughter the Goblins within that time and then escape/blast the bridge before the Balrog can finish him off.
Alternatively, Aragorn blocking the bridge while a caster with Blinding Light breaks the bridge is theoretically a good option if you can actually cast the spell. It still leaves Evil with the chance to just 'roll a 6' and doom you though, so it's far from foolproof.
Either way, I really think I've convinced myself of Aragorn's value in this scenario!