The Fantasy Fellowship rules contained in The Quest of The
Ringbearer are truly delightful, and have already given my small gaming group
much joy. However, they are also broad enough to create a whole raft of
potential pitfalls for the unwary gamer, capable of sucking some of the
excitement out of the campaigns. Whether your Fellowship is so devoid of combat
power that every passing Orc is killing a member, or whether your Hobbit-era
Dwarves are so lethal that the Balrog turned and ran the other way, there are
some key risks to be aware of when creating a Fellowship. To that end, I’ve
come up with a rough guide to doing so that focusses primarily on how to make a
fun grouping that will have you excited all the way to Mount Doom. Let’s jump
right in with arguably the most important step, which is…
Check your group’s vibe
The key point here is working out how powerful your
Fellowship should be. For some groups, including mine to a certain extent, part
of the appeal of the Fantasy Fellowship rules is creating a brutally well-tuned
group that is comfortable massacring every Goblin in Moria. For such groups,
part of the excitement is trying to create a powerful and synergistic team that
functions like clockwork, and seeing them slaughter a horde of Uruk Scouts is a
joy in itself. If this is the case for your group, then you can basically
ignore the rest of this article, but come back next week for an analysis of
which models to bring/avoid when you’re trying to add some power to your
companions.
On the other hand, most groups want the scenarios to be
relatively balanced and for the Fellowship to really feel under threat. If you
do your job too well when building a Fellowship, you can easily end up
preventing this entirely. Assuming your group falls into this latter category,
then you actually have to pay attention to the balance of your members. Before
we get to that, however, we’ve got the most exciting step.
Figure out your initial theme
For some players, theme is too strong a word for this
process; a lot of the time, you just want to start by fitting in the models you
think are really cool. Honestly, that is an entirely legitimate way of going
about this process, and I often enjoy this way of starting when writing my own
Fellowships. In many cases, the inclusion of certain models inevitably pushes
you in a certain way and gives you a theme to work with. My last full
playthrough, for example, started with me deciding I wanted to include Thorin,
Thandruil and Aragorn as the Three Kings (a definite upgrade on the Three
Hunters). This gave me a strong royal theme that I could carry through into my
Wizard and Hobbit choices. Alternatively, starting with something decisive like
a Hobbit-era or even Gondorian theme gives you some immediate ideas as to what
sort of models you’d like to add. This gives you a good core to the group that
you can add to or modify as needed in the next steps.
Check your Saviour:Damsel ratio
Some themes can just hamstring a Fellowship too much to
produce fun games. A Fellowship made up entirely of Hobbits sounds great fun,
but you’ll swiftly find that losing every game is no fun for anyone. In
contrast, a theme of Thorin’s Company can actually end up pummelling your
opponent a bit too easily. The key factor that’s normally at play here is your
Saviour:Damsel ratio. What this means is the ratio between the number of heroes
that can stride through the enemy ranks to rescue a beleaguered companion, and
the number of companions that are likely to need rescuing. I’d also like to
apologise for the gendered language; I genuinely can’t come up with a
non-gendered synonym for Damsel that works here! Obviously, both male and
female characters can be Damsels if they’re likely to need saving.
In the original
Fellowship, for example, Aragorn, Gimli and Boromir are all perfectly capable
of smashing aside enemies to relieve pressure on the others, while the Hobbits
and Gandalf are all prone to losing fights and getting killed. This gives us a
ratio of 3 Saviours to 5 Damsels, with Legolas fitting into neither category.
On the other hand, a more optimised Fellowship can easily end up with six
powerful Saviours and only Bilbo in need of saving.
The reason that this ratio is so important is that it’s the
key relational dynamic of the films/books, and also the key gameplay mechanic
of most of the scenarios. If you’re fighting in Balin’s Tomb with an all-Hobbit
Fellowship, every single one of your models is going to be in need of rescue
with no one to provide it. In the original Fellowship, in contrast, the Hobbits
never had to fight alone for long before one of the big-name heroes swooped in
to save them. What you really want from your Fellowship is for there to be
enough heroes that need saving, and enough heroes that are capable of doing so.
Get this ratio right, and your opponent will have to be cunning to whittle down
your Damsels while delaying your Saviours. Get it wrong, and you’ll rapidly
find yourself with scenarios that just don’t feel like the movies anymore.
I think that a ratio of roughly 1:1 is normally appropriate
to avoid this. That will generally mean making sure all of the Three Hunters
and Boromir are fairly powerful combat pieces, while no more than one or two of the
Hobbits + Gandalf is capable of looking after themselves in a fight. To explore
this in a little more depth, let’s take a look at The Fellowship of the Kings.
Frodo: Frodo
Sam: Farmer Maggot
Merry: Haleth
Pippin: Éowyn with shield
Aragorn: Aragorn
Legolas: Thandruil with twin blades
Gimli: Thorin, King under the Mountain with Orcrist
Boromir: Dori, Champion of Erebor
Gandalf: Círdan
Starting from the top, we have a Ringbearer who will need
saving (almost always the case), a Sam who can probably handle himself with the
assistance of his dogs, a Merry who tends to want rescuing and a Pippin who can
hold off most foes quite happily. All of the Three Hunters and Boromir are
pretty lethal, but Círdan absolutely does not want to fight anyone for long.
That gives us a ratio of 4 Saviours to around 3 Damsels, which is likely a
little on the high side. This is compounded by one of those Damsels (Haleth)
actually being alright in a lot of fights, and three of our four Saviours being
extremely powerful. Thorin and Aragorn’s free Heroic Combats mean that they can
perform double work as Saviours a lot of the time, while Thandruil and Dori are
still very dangerous combat pieces. Coupled with some other factors like
Círdan’s Aura of Dismay, and it’s no surprise that this Fellowship has won a
lot of games fairly easily. If I was to run it again, I’d probably trade Éowyn
down to another Hobbit and use the leftover points to ‘boost’ Dori into
Theodred. I’d then have a 4:4 ratio, which feels a lot more vulnerable to good
play by my opponent.
But what to do if you’re really set on a theme with an
uneven ratio? If your theme is making your Fellowship uncomfortably weak, then
my advice is to compromise big in as few places as possible. That all-Hobbit
Fellowship would be quite miserable to play with or against, but would be
redeemed by having Aragorn, Glorfindel and Elrond shepherding them along. The
theme is still very much there, but now you’re likely to actually win a few of
the scenarios. In contrast, a Fellowship that’s too strong needs to compromise
a little bit on quite a few models. A Thorin’s Company Fellowship is a great
idea, but you’ve really got to make sure you include a lot of the weaker models
like Ori and Óin, and that some of the heaviest hitters like Glóin and Dwalin
are downgraded to lesser equivalents like Nori or Dori. Because your Damsels (like Ori, Balin and Óin) still tend to be less vulnerable than
the equivalent models in the original Fellowship— as well as bringing powerful
benefits to the rest of your team— you’re likely going to need to scale
down your heavy hitters as well. Whether your Fellowship is too
strong or too weak, of course, this ratio is a mere guide; don’t throw a great
theme out the window because you can’t get exact Saviour/Damsel parity. The key
is just to eliminate the huge imbalances that will make the campaign less fun
for you and your opponent.
One final note on this: don’t assume that because a model is
more or less expensive, that makes it a better or worse Saviour/Damsel. Points
costs are balanced for Matched Play, and the sort of models that are powerful
there are not always good in Fantasy Fellowships. You’ll notice that I included
Gandalf as a Damsel, and excluded Legolas from the Saviours category; this is
because neither has much in the way of raw combat power, and what they do bring
is often less useful in the scenarios listed. Gandalf has a vast array of
spells, but most of them don’t really bring that much to Balin’s Tomb, for
example. And he’s probably only going to get a handful of casts off before he’s
mobbed by Goblins, at which point he is genuinely in need of support from one
of the other characters. Nor is Legolas well-equipped to provide that support,
because he’s only A2 and won’t get to use his ranged prowess very much. On the
other hand, little old Dori is an absolute monster in Fantasy Fellowship,
because he brings incredibly efficient close combat power and can even replace
Sam if you brought Bilbo along. At the end of the day, the scenarios of the
Quest are almost always about close combat; where a hero sits on your ratio
ultimately comes down to that.
If you’re looking for more on that last point, come back
next week for a full article on assessing models’ power in Fantasy Fellowship
games. However, there’s one more step in this article first:
Tie it all together with a story
Probably my favourite part of the process, this is where you
go back and justify how everyone ended up in the Fellowship. In the Fellowship
of the Kings, for example, here was where I started to integrate my Rohirrim
refugees and Círdan through the medium of Farmer Maggot; where I decided that
Thandruil’s pride would compel him to accompany the Fellowship when Thorin did;
where I thought of Dori attending his king to look out for old Bilbo’s nephew. It
is this story that finally ties together your members into a Fellowship, ready
to embark on their epic Quest. Don’t skimp on this step, it’s where the magic
happens.
I hope you enjoyed this article, and are as fascinated by
Fantasy Fellowships as I am. There’s an awful lot to say on the topic, I think,
and probably a huge number of ways of approaching them. Nevertheless, I hope
you enjoyed reading about mine, and I’ll be back next week with a much deeper
analysis on what sorts of models are good/bad in Fantasy Fellowship.
Until then, may your ratio always be right!
Excellent write-up mate - I like that there are lots of ways to build Fellowships for the game that vary in _how_ they compensate for their weaknesses. I'm gearing up for Fantasy Fellowship with my son and one thing I'm thinking about introducing is the ability to re-kit your Fellowship at certain rest points (Rivendell, Lothlorien, maybe one other point) because it can be hard to predict how a Fellowship will do if you haven't played it before. As you note, you don't want to get stuck with a Fellowship that's going to lose every game - so building in a mechanic to re-trait might be helpful.
ReplyDeleteAlso . . . I expect to see some Bill-the-Pony in the next post. :)
It is a beautifully flexible system. The constant questioning between a stronger Wizard, beefier Three Hunters or Hobbits that can look after themselves makes for a heap of different ways to build, any of which can be very viable.
DeleteThat’s a really interesting idea! It would certainly help with re-tuning the Fellowship if you’re winning or losing a bit too easily, and would let you play around with a few more heroes. I’d worry that you wouldn’t end up with quite the same level of sentiment attachment to your members if you were swapping them out too much though. By the end of my last campaign I was really proud of all my little gang, with each of them having developed their own stories and personalities as the campaign progressed. So while I think that’s a great option to have in your back pocket (particularly for your sons, I’d imagine), there’s definitely a narrative reward for sticking with the same gang all the way through in my experience.
Alas, you’ll have to keep waiting for Bill content. At my table he was played as only affecting members of the Fellowship army list, and in that context he’s not really great value (aside from comedic value if taken as Merry, poor Dernhelm’s horse would definitely have a hard time of it!). If your table played that rule less by the book then his value spikes a lot, but then so does the value of lots of other heroes like Helm who suffer a bit RAW. I’ve assessed everyone strictly RAW to be consistent, and Bill sadly just doesn’t make the cut in that context :(