GW has graced us with the first proper balance FAQ of
the edition, and it’s a doozy. There’s a lot to cover here, so we’ll be
starting with a quick State of the Meta, hitting the big changes in detail,
touching off briefly on the smaller ones and then rounding out with a
discussion on The Meta to Come.
Without further ado, let’s dive right in!
The meta that was
The pre-FAQ meta was heavily dominated by Depths of Moria,
in clear and undisputed first place. The raw efficiency of the Goblin horde,
headed at most points values by the Balrog and its enormous suite of rules,
made for an extremely potent combination.
Close behind were Army of the White Hand and Men of the
West. In my view White Hand was actually the strongest of these three lists in
the hands of a good player, but it had a much higher skill floor (in the bad
way) and was thus less capable of dominating the mid tables. Men of the West,
on the other hand, was just The Best Good List: it brought the classic
Good-aligned playstyle of big heroes rampaging while solid troops stall, and
did it better than everyone else. The attraction here was largely the sheer
efficiency of the heroes you could bring, backed by good troops and some very
strong army rules.
A clear step down beneath these three armies were Usurpers
of Edoras (rising with the power of Crebain-spam), Moria Dragons, Eagles and a
few other lists at different points levels. These lists may not have had the broad-spectrum
dominance of those above them, but they were absolutely capable of performing
well and winning events in the right hands and circumstances. Moreover, they
were also all a bit problematic in their own ways.
Beneath these lists were a massive clump of other factions
that were capable of strong performances, but weren’t quite at the level of the
top armies (although some of them went close). Near the top here would have
been Khazad-dûm, Shadows of Angmar, Battle of Five Armies and other such
builds, but this section of the meta was very deep and varied. If the tallest
of poppies get knocked down a peg, then these will be some of the armies to
watch in the months to come.
And speaking of tall poppies getting chopped, let’s dive
right into our meta-shaping nerfs…
The big changes
Starting from the top of the meta, Depth’s board-wide banner
and -1/+1 Courage buff is now once per game. Huge.
White Hand doesn’t suffer any major hits, but is chipped
away at by a litany of small changes to Grima specifically. He no longer blocks
enemies from walking through him, can now be targeted as soon as Saruman cops a
Wound, can’t be a target (including to protect) in Fog or Assassination, and
blocks Lightning within 12” of him. How he enters in Maelstrom is also
clarified to be the most logical approach. These changes turn off some of the sillier
options available to White Hand (Grima loitering in doorways or getting nuked
by Saruman were both hilarious), and will make a few classic White Hand tricks
a bit harder to pull off.
Skipping down to the next tier, Dragonfire now only does a
S10 insta-kill hit to the direct target, and instead sets all models within 2”
on fire. Very impactful!
The Eagles have had major changes to their Piercing Cry
ability, with it being clarified to work from where Gwaihir ends his move
(probably a buff to Eagles) and to only turn off charging, not normal moves (a
major nerf).
Finally, Barge is now noticeably toned down, only forcing models to Make Way the minimum amount. Monsters of the world, it’s for the good of the community.
The small changes
In no particular order:
-
Army of Thror can now take 50% throwing weapons!
Yay!
-
Road to Rivendell loses the ability to teleport
their models all the way across the board in a single turn with Tom, which was
clearly unintended and a bit game-breaking.
-
Army of the Great Eye does still get an army
bonus in Maelstrom missions and Reconnoitre.
-
Multiple Taskmasters don’t give you multiple
chances to get Might back. It may have been RAW correct, but this was always very
silly.
-
Shieldwall has been errata’ed to work against
charging cavalry (even if they pretended this was how it always worked).
-
Heavy objects have been slightly clarified, and
Escort the Wounded now actually allows you to score points without TO
houserules.
-
Brutal Power Attacks still can’t be made
while prone. Asking this a second edition in a row with no real wording changes
kind of feels like asking dad after mum said no.
-
Chariots being insta-killed don’t also make the
heroes riding them disappear. I didn’t realise that was a potential ruling, but
I’m glad it’s shut down now.
-
Heroic Combats work just like normal moves in
terms of picking up objects and jumping/leaping/climbing, as expected.
-
Make Ways can go into control zones. Weirdly
this did need to be asked, and I’m glad it’s been settled in the most logical
way.
-
Missions that give points for killing the most
expensive non-general model have had about one quarter of their ambiguity
removed, as models that are purchased in groups (like King’s Champions) need
all models to be killed to count as removed. How does that work for the VPs for
Wounding them, or for two equally priced models that aren’t purchased together?
Your guess is still as good as mine.
-
Heroes with Dominant only count as one hero for
the purposes of getting heroes off the board in Recon. No sneaking off your
leader and getting all 15VP for it!
- If you pick the Watcher as your Champion in Contest then he deploys in the centre. Makes sense, and potentially a viable option for some Moria and Depths builds.
What these changes mean for the Meta to Come
Putting these changes together, the headline is that Depths
has been dramatically toned back. It will still be a strong list (it was decent
last edition without a battlefield-wide banner, and the Balrog is a much
stronger model now than it was then), but much more reasonable, and the days of
65 Goblins at 500 points are probably over. Depths players will either accept a
reduction in efficiency or take the Blackshield Drum (which handily gives them banner
VPs!).
White Hand honestly does quite well here, with Grima
remaining an extremely powerful model and almost none of the rest of its tricks
being adjusted at all. The Lightning will be a little harder to use in some
matchups, but I expect it will still be a real hassle to play around. And most
significantly, Crebain managed to dodge any nerfs at all. This is one of the
biggest surprises of the FAQ, as they were much too strong and in real need of
an adjustment. The core of White Hand lists will thus remain exactly as
powerful as before, so expect to see them coalesce even more firmly into the
‘birds are good’ style in the coming months.
Similarly, Usurpers players will be thanking the Valar (or
Morgoth) today for retaining 20-point Crebain with 4 Wounds. Competitive
Usurpers players tended to run even more birds than White Hand lists, and with
no changes today I would expect that trend to accelerate.
Jumping to the bigger birds of the meta, pure Eagles has
been significantly toned down by this change. Piercing Cry remains an extremely
powerful ability, but will be much easier to play around and mitigate. In
concert with the massive Barge changes, it means that Eagle players will
struggle to hunt down enemy heroes as easily, and will probably shift towards trying
to burn through troops instead on their two turns of basically-unopposed
slaughter.
Eagles will be very grateful for the Dragon nerfs, however,
which significantly reduce the firepower (ha) of double-Dragon lists. As someone
who took the list to a couple of podiums since the Armies of Middle Earth
booked dropped, this is a very necessary and positive change. It probably
spells the end of double-Dragon lists, with Set Ablaze not stacking and heroes
being generally harder to snipe with fireballs. However, I could see a world in
which the removal of Depths from the top of the metagame boosts Dragons nearly
as much as this nerf sets them back. I also wouldn’t be surprised if
Dragon/Drake combos become more prevalent (still in Moria though, because
Dragons of the North remains a garbage list with garbage rules).
On monsters more generally, the Barge change is fairly quite
significant. Barge was extremely hard to play around previously, and this
change will significantly alter that dynamic. There is some ambiguity in how
the change is meant to work, but in general it will be significantly harder to
use Barge to pseudo-Compel models forward or to open up gaps in the enemy
lines. Every monster in the game (except War Beasts I guess) will be noticeably
impacted by this rule, and squishy heroes that previously hated to see a
Gwaihr hunting them will feel a lot more confident going forward. The one
downside is that it will affect weaker heroes like Cave Trolls just as much as
the Gwaihir’s of the world, which is perhaps unfortunate collateral damage.
On the note of Gwaihir, the other surprise miss from this
FAQ was Men of the West. This has recently become the second-highest ranked
list in the UK, and has started to absolutely overrun events in Australia as
well. With Depths taking a well-deserved rest from the top spot, I would expect
Men of the West to only increase in prevalence, especially if players interpret
its natural counters (White Hand and Dragons) as being significantly reduced in
power.
And finally, the Army of Thror change will obviously have no
competitive impact whatsoever, because that army remains awful. However,
the principle on display is interesting: Games Workshop has now given a small
errata buff to a suffering army in both of the last two FAQs. That sort of
thing was once unheard of, and it’s definitely a positive development to see. They
could absolutely afford to go harder, but baby steps.
Overall, I would expect to see this FAQ result in a meta focussed around Men of the West, Army of the White Hand and Usurpers of Edoras, with the next tier of lists like Battle of Five Armies, Khazad-dûm and Shadows all sneaking onto podiums.
FAQ report card
Overall, I think this was a good FAQ. A number of the top
performers copped nerfs (even if unevenly distributed) and most of the lists
that could have become problematic if the ones above were hit also got
attention. Dragons in particular could have produced a horrific meta if White
Hand and Depths were nerfed and they were left untouched, and I think it was a very
far-sighted bit of game stewardship to identify and somewhat pre-empt that
concern.
The lack of Crebain or Men of the West nerfs does hold the FAQ back from the top grades, but the presence of a single buff to a struggling faction does show potential. And ultimately, there weren’t any bad changes, so we’re definitely in a better spot for this FAQ. Overall, I’m going to give this FAQ a solid (B+): good work Games Workshop, much appreciated.
Agree? Disagree? Excited for the new Army of Thror meta?
Feeling like Depths got hit too hard? Looking for the best places to buy 3D
printed Crebain? Leave a comment down below, I’m keen to discuss.
Until next time, may your favourite armies always dodge the
nerf bat!

Always love the light reading. I don't think the Breath Fire buff was that bad, it essentially went from a single Str 10 hit, to potentially endless Str 5 hits. That could be devastating to heroes and multi-wound models.
ReplyDeleteThere are so many things they missed in this one. It feels like this errata is 6 months late to the party.
The Bofur special ability nonsense makes me want to scream into a pillow. If a special rule requires an entire page to explain, it's too damn complicated and should be removed entirely.
Totally agree on the crebain, they are way too op right now.
They should have upped the points on Gwaihir, but I'm glad they made the piercing cry special rule a little more clear.
Army of the wide hand should have had the lightning bolt nerfed to only a strength 5 hit, instead of strength 6.
It still feels like the points are off on a lot of models. Imrahil, Legolas, etc.
I give this erada a very generous C- grade.